![]() There are specific rules that apply for every country and we're currently working to accommodate those.Īlso, there is a matter of quality assurance/timing - while we want to get the game in people's hands as soon as possible, we want to take the feedback we've gathered from the Beta so far, and apply it to the game before releasing it in more regions. We want to ensure that all aspects of our game will be localized for every region we release so that everyone in the world can enjoy the game equally. There are a number of things that cause releases in different regions to take more time:įirst is localization. ![]() ![]() You can keep up to date with us at on Twitter at and on Facebook at Your feedback in this is extremely valuable, and we thank you for your thoughts, and look forward to sharing our new VR Comfort controls (and some other big updates!) in the coming weeks. While I cannot currently provide specifics on the mode as it is still under development, it is a fundamentally different style of movement than we currently use in our VR Comfort mode.įor those of you who have used our existing Comfort mode, what is your opinion of the control scheme? Would you like it to remain as an optional control method, or should it be replaced entirely? If kept, it would be re-named and no longer be the default starting scheme for VR users. In an upcoming patch, we'll be introducing a new version of our 'VR Comfort' control scheme to World War Toons, designed to address player instances of 'simulation sickness'.
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